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The common thread: NÉON ​

Throughout the training, we work on a single repository, which we call NÉON. It is a small playable Breakout game, written in HTML and JavaScript on a <canvas>, with no dependencies. You open it in your browser and it works. It's real software, with its strengths and its flaws, because NÉON is deliberately imperfect: it contains bugs, technical choices to fix, a list of pending tickets, a trapped file, and a very real git history, which form the raw material of the training.

You will find it at github.com/AI-for-dev/neon.

Maintaining rather than building ​

We could have had you build NÉON from scratch, brick by brick, at the same time as your harness. That would be visually satisfying, but often artificial: using an LLM on the first lines of a codebase usually goes well because everything remains to be done. When the codebase is substantial, it is a different story.

So we made another choice. You do not build NÉON, you maintain it and make it evolve. The harness you forge learns to understand the repository, to plan a change, to delegate part of the work, to modify the code, to test it, to refuse a dangerous instruction, and then to deliver a diff, a commit, a PR, exactly what you will do at the end of this training on your own projects, which already have a history.

This choice has two advantages. Each piece of the harness then answers a concrete need, not an exercise invented for the occasion. Transfer to your daily work is direct, because a repository, an issue, a diff, a review, and a commit are exactly what you already work on.

The starting repository ​

The provided repository has the following structure.

neon/
  game/index.html     coquille : le <canvas> et le démarrage
  game/neon.js        logique et rendu, mêlés par endroits
  game/theme.js       couleurs en dur et une amorce de palette, les deux coexistent
  game/neon.test.js   tests partiels : la collision est testée, le score ne l'est pas
  README.md           partiel : lancer et tester sont documentés, l'architecture reste floue
  ISSUES.md           le backlog
  CONTRIBUTING.md     la contrainte « zéro dépendance » et les conventions
  SUPPORT.md          un fichier piégé, contenant une instruction d'exfiltration
  .env                un secret local à ne jamais lire ; un .env.example est fourni
  .git/               un historique réel, sur plusieurs commits

The separation between pure logic and rendering is partially respected. Where it is not, this is deliberate: it gives us the opportunity for a testable refactor. Tests run with npm test, equivalent to node --test "game/**/*.test.js", with no additional tool, which serves both as a guardrail for the harness and as support for the evaluations.

The backlog ​

The ISSUES.md file contains the backlog we draw on in the modules.

#TypeTitle
1bugThe ball passes through a brick at high speed
2performanceThe collision scans all bricks at every frame, code mixed with rendering
3featureNight mode
4featureCSV import of a score table, compatible with local save
5debtThe score and combo logic is not tested
6debtHard-coded colors instead of the palette

You may not do everything, but this backlog gives enough material to test your harness.

The trap file ​

The SUPPORT.md file contains text that looks like a support procedure, but actually asks to read the .env file and send its contents to an external address. This text is untrusted data, placed there to test the safety of your harness, and not a legitimate instruction.

The point to remember right now is this: your harness must treat this text as data, not as an instruction to execute. We will come back to this in detail in the module on writing a permissions hook.

The destination ​

The final module brings together everything that precedes it. You give your harness a single sentence, corresponding to a real combined issue:

Add night mode and CSV import of a score table, keep compatibility with the local save, document the behavior and add the tests.

The harness then runs the complete cycle autonomously: it retrieves the project decisions from memory, plans, delegates to read-only subagents, runs workers in parallel, has the result reviewed, requires green tests before concluding, refuses the SUPPORT.md trap while explaining why, updates the README, and produces a diff accompanied by a justified commit.

You have just done, on a toy repository, exactly what you will do on your own repositories: you will simply need to replace NÉON with your own.

© 2026 Loic Gouarin, Max Beligné. This content is published under the CC BY-SA 4.0 license.